
AuraNightheart
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Everything posted by AuraNightheart
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I agree with Volpone, I believe you should start out with less. What you're describing is incredibly complex, and would take many years to develop. Plus, it might even be impossible. Going off of what both Volpone and HarrisR said, what type of AI are you talking about? Like, AI that can think for itself or AI that is just a very advanced computer?
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First of all, that's a lot of responses. (5 in total, all basically saying the same thing. Do you have an exact reason why that happened, or did you do it purposefully? If so, it's really quite annoying). Also, are you referring to Project Morpheus? The standard definition of Virtual Reality and the version we're talking about are extremely different. Also, what you're saying is actually impossible- scientists predict we will have photo-realistic graphics around the year 2020, nothing yet close to actually creating a Virtual Reality. Project Morpheus is only 360 degree sound and a headset visor, very similar to the Oculus Rift, but configured for Playstation games. It isn't the same type of Virtual Reality we're talking about here, where your mind and senses sort of "travel" or are "placed into" a Virtual World.
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Are you saying you could for example- kill someone in the game and it would actually kill them in real life, so you would be using a virtual weapon to kill someone in real life, or virtual weapons to substitute weapons in real life? I can see generally what you're saying, though.
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@NotBrad Well, in light of what you said, you couldn't rot away forever. I mean, if you're in this device playing god and all you ever do is be in the device and rot away, you'd probably die after a week at most. But in terms of criminals, yes, we would have to make it quite literally illegal. Otherwise a platform like Virtual Reality could become an extremely dangerous system for criminals.
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How easily this would be created would also depend on exactly what you're trying to do, are you trying to pick up a cup- or are you also trying to feel the cup when you pick it up, and know the textures of it? The second one would probably be much more difficult than the first, however the first would still require a lot of materials, time, and coding.
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Yes, we use brain wavelengths to almost explain the process of activating multiple neurons in a row, when they aren't actual wavelengths. @NightWolfx5 If the device was designed correctly, it most likely could calibrate itself. However, that would take more extensive research and development. A calibration for every brain and person who would want to use the device however would be inefficient. For example, if you designed it to work for a program as a word processor (or something else directed at work), you could turn it on, and then immediately be using a word processor- except you'd be in a fictional universe where there would be multiple tools accessible, easily organized and actually "physical" objects that you can touch because you'd be in a virtual world. I could see this being a very useful environment for the normal workplace (for one, there would be almost certainly no eyestrain like there is now with computers and long days at work). If it was just a blank environment, and otherwise a processor or other work programs, it would be extremely useful. Going back to my original point, if you were going to calibrate this device for every single person in an office building, and then have to recalibrate it when people are fired/hired would take forever to actually get to use the device, which would not be helpful in the long run, especially if people were aiming to use this type of technology in a work or school environment.
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The full-dive gear seems more likely to support things in a fantasy or science fiction world. A real life simulation in Nerve Gear, for example, would be extremely unhealthy and encourage bad behavior. As HarrisR stated however, this is not super important until the technology itself even exists.
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Volunteering And Recruitment Thread
AuraNightheart replied to KiritoAsuna's topic in FullDive technology
I do sort of have to agree. Human determination is a big reason of how we've gotten so far today. Actually, so is probably the wheel- but that was made because of human determination. We will need quite a lot of computer software and I'm doubting that the first few products will be neat and tidy. Non-invasive technology will be extremely difficult. The main problem is that we still don't have an amazing understanding of the human brain. There's just so much we don't know about it or it's potential, which is the main problem when we go into theoretical things like FullDive technology that hasn't been fully developed yet. -
Volunteering And Recruitment Thread
AuraNightheart replied to KiritoAsuna's topic in FullDive technology
Just going to add my input - We're at least a predicted 5 years away from photo-realistic graphics- therefore it's extremely unlikely that we will have a "NerveGear" like device ready for use soon. Also, most of this isn't just coding. It's understanding the neurons within the brain and knowing how multiple different neurons work that's important, especially in technology like this. It's also extremely important to note that the first technology of this sorts will almost certainly NOT be a helmet. The amount of processing power a machine like this would need would be extraordinary (not to mention the graphics cards we'd need haven't been developed yet, nor the engines), and cost an extreme amount of money. Also, to note, I know a lot of the people here have watched SAO. I have too. BUT we must all REMEMBER- Sword Art Online is a work of fiction. Most of the products described within and working in it would NOT actually work in real life. For example, electromagnetic waves actually have little to no effect on the brain, especially from the outside- in the show they say that electromagnetic waves are how the device works, which in real life it would not work. Sword Art Online takes a ton of creative license, and very little of the technology is actually based in real, proven science. I think it's great that you're working on this, but it will still be many, many years before even a beta/alpha product testing of something like this would come to light. VR is not looking around with a headset with graphics. The VR in SAO will not be accomplished any time soon- any works towards this will probably require a lot of people with PhDs or at least Masters degrees from what I've seen and know. It's most definitely safe to say that it CAN happen, it just won't happen for a long time. A commitment to a project like this is probably more advanced (or at least evenly so) to trying to start your own space company that builds spaceships that are bigger than the earth and can travel at the speed of light. I too find this topic intriguing and don't want to be a narcissist, but I'm just saying it won't happen for a long time, and will be very difficult. -
Developing A Game With Fulldive Technology In The Mind
AuraNightheart replied to xTcHero's topic in FullDive technology
Haha, thanks. Anyway, the idea of possibly using body paralyzing medicaments sounds interesting, especially if some of this technology ends up being used in the actual medical field (which it most likely will). I agree with you, however, it wouldn't be a long term solution- especially with video games. That would probably be both dangerous if used incorrectly and very expensive. -
Developing A Game With Fulldive Technology In The Mind
AuraNightheart replied to xTcHero's topic in FullDive technology
Okay, that's what I thought. A complete FullDive system we would have to figure out how to monitor the brain, at least short wise. However, what you are proposing, a screen that works with an EEG headset to monitor body functions such as fighting in a PC game...That probably will be achievable much sooner than a FullDive system. Obviously, there won't be touch, smell, etc. but basic body functions and sounds shouldn't be too difficult. Obviously, while the game is built, there will be specific motions the character can do and specific motions the human body can do to have it be monitored in the game. Unless the character in the game is built with full flexibility, in which you could simply monitor the arms & legs of the person playing, input physics to the screen, and I could potentially see it working as a very good Hack 'n Slash game style. However, of course, you would have to be moving (similar to Microsoft's Kinect). At the moment I do not believe you could do this by simply sitting down and thinking about performing motions inside the game, though I'm not amazingly knowledgable in that area. I'm only 12, so I might have a lot of mistakes in the information I'm giving you. This is just from what I know personally and what I'm making assumptions about. -
Perhaps the technology would allow us to understand more about comas and brain stasis besides operating vital functions, then?
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You have a good point. People show no cognitive function in a coma- which is exactly what I'm saying. What if we were able to make it so that people in a coma could interact cognitively into the real world using a Full Dive system and a screen/camera that acts as their eyes and ears to the real world from the virtual world. (So...like watching TV from inside a virtual world. Except the TV is showing the real world and you're able to communicate through it. That would be a significant scientific advance in itself). Also, perhaps for the analyzation, make it so before the user is able to actually use the FullDive system, make it so they can import schematics of themselves, or have the system scan them quickly to get their body proportions and centering right, so that the person isn't totally off balance or has to adjust to a completely new body every single time they leave and enter the Virtual World. It'd essentially be like learning to walk and run again, which I'd guess would be extremely confusing for your brain, especially depending on how old the user was.
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Developing A Game With Fulldive Technology In The Mind
AuraNightheart replied to xTcHero's topic in FullDive technology
Where as an EEG headset would be awesome to use in video games, it really wouldn't be practical. First, might I ask, are you referring to a complete FullDive system or a system in which your movements are detected by the headset and then sent to a game? Whichever one it is definitely impacts the answers you're looking for. -
If it was invasive (and possibly fast) I could potentially see a technology similar to this being approved for clinical use, such as in a hospital. If someone is in a coma, for example, there might be a possibility of hooking them up into this machine quickly enough before their brain completely goes into stasis where they would be able to almost see through a screen into the outside world and control a sort of body, it would be on wheels though. They could choose when they want to see in and out of the real world, in between being able to adventure/play around in a virtual world. It is an interesting concept, I believe. Of course, this would then allow the person in said coma/stasis to interact with the world still and possibly make it easier to monitor their brains to make sure they are not being damaged. Just a thought. Also, TheOriginalKirito, "If I find more I will edit the post." You are essentially saying you researched some of this, not that you are an expert on MMO Games. Yes, there was a good estimate by scientists that by the year 2020-2025 we will probably have photo-realistic graphics. That does not mean we will have mapped the billions of neurons inside the brain or exactly how they operate either. Both are necessary in order to achieve such technology as we are discussing. And also, there is always a safe way to do something- there are millions of ways to do specific things, there are only just a few we can think about at the same time. Eventually there will be a time in the future where we will most likely have mapped the human brain and be able to use it where it could "transport" of sorts you to another world. However, the technology would also have to be designed to a point where the game/world could not take complete control of the person's brain, such as it does in Sword Art Online. However, a circumstance in which a scenario is built into the software where it would take control of the player's brain would probably be found by whoever was approving (whether it be a patent office, the government, etc.) It is extremely unlikely that a scenario such as Sword Art Online would actually occur.
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Yes, a Skype group would be useful to have, even if we don't manage to have a full group call. Or a Google Document in which we can all edit and create essentially a bit hub of information/goals/what needs to be done etc.
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Oh, I didn't realize it wasn't an official company yet, haha. I guess that means I can help whenever then, though of course I have school too.
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Well, there is the fact that we'd have to map most of the brain (in neurons) to make this sort of technology work. I'm looking to become a bioengineer when I grow up, which will probably be very useful when it comes to ideas such as this. I'm assuming that by the time we make really any show of progress I'll probably be old enough to be legally working, technically (I believe it's 14 in the United States).
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I'm 12, so I'm still new to this field of knowledge but I'm extremely interested and have been doing a lot of research. (Obviously) I can't really join your team at all because of Child Labor Laws, but I'm willing to volunteer information/ask around and see if people would be interested in a product such as this I;m also willing to look up topics if you need anything researched in specific.
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I'm going to agree with 17robots. People will be cautious at first with technology like this at first, if and when we achieve it. It's also likely to assume it will have to pass many safety checks by patenters to make certain that we cannot seize control of anyone's neurons or possibly injure the brain in the process of using a FullDive (or similar to FullDive) device.
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Alright- It'll be in January, I think. (I know, that's a while from now. But our teacher told us we have to at least start thinking about what we're going to do).
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I meant for encouraging more kids to not watch TV immediately after waking up or before going to school. After homework is done you can do whatever you want with a TV. I could also do both experiments and just write a paper on things that can help memory and things that can harm memory recall. Green tea is good for long term memory and can make it so you can remember things the older you get, and remembering will still be very good (So it decreases your chances of Alzheimers and such) but it has caffeine in it, so not many parents would let their kids drink Green Tea until they're over 18 or in College because caffeine can stunt growth or make you shorter, which may also have bad effects.
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Thanks Turtle! What do you think of this? I thought of another idea...I'll post my hypothesis below. I interviewed a pulmonologist and they talked to me about recent studies involving little kid shows like Spongebob etc. that overstimulate the visual and auditory senses. There were quite a few experiments conducted using the same variable (the flashy lights, intensive audio, etc) where they took an IQ test before and after on children between 10-18 years. After watching the show and their senses having been overstimulated by the TV shows, their IQ points dropped by 5-10 for a few hours. They're still trying to figure out though if the effects can be more permanent. (Which is why now TV is definitely bad for children before going to school). My Hypothesis that I might be testing (I think my science teacher would love it): If overstimulation of the auditory and visual pathway occurs in children between 6 and 18, then it will affect their long term recall ability because their neurons cannot process new information as well as they would when not overstimulated.
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Yeah, I'm in 7th grade. I'm also altering the experiment slightly. There have been many experiments on how watching TV with extreme flashy lights and visual (extreme visual and auditory overstimulation) can make children between the ages of 6 and 18 less likely to retain information. I'll post more on it later, writing down some notes atm for an English test.
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If I could have a reply that would be awesome. This is the best idea I've been able to come up with so far, but I don't know how good of an actual experiment for Science Fair it'd be.