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NotBrad

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NotBrad last won the day on January 25 2017

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About NotBrad

  • Birthday 01/01/1997

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    Northern Ontario (COLD)
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    Rocks, Especially round ones... Mmmm...

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  1. Unfortunately, I would think that yo are quite mistaken in one regard. True immersion is would be possible today IF we could stimulate taste. Current VR systems already sufficiently stimulate the user to invoke reflexive actions in response to stimuli, but what we can't do is simulate taste and smell(which are both the same sense), if we could then the adoption rate for VR technology would likely be significantly higher. Scent is just as important as any other sense in terms of full immersion, you can't have full immersion without all them.
  2. If I am no mistaken on what you are referencing, what appears to be mistakes was actually deliberate. Some effects that are negative in one respect will be positive in another, for example; large engines generally provide more power than small engines, but the smaller engines tend to be more efficient.
  3. All right, I'll explain what is being discussed, The current discussion centers around the theoretical issues of exclusively BCI-based tech and how the different implementations would affect the variety of possible experiences and the fidelity of said experiences. More precisely, the human body is not based on a fixed set of blueprints, it is grown organically from what amounts biologically to two cells with completely different designs that are combined to create a new design. That being said, there are a plethora of unknowns in this sphere of discussion. Firstly, there are billions of nerves with billions of branching points throughout the body, each and every one of these nerves may or may not be crucial to address within an FDVR environment to guarantee immersion or prevent such occurrences as motion sickness and temporary physical impairment upon exit. In addition to that, due to the lack of particular investigation into the field and a lack of tools to do so, we still don't know for sure what nervous functionality is exactly the same from one person to another, which of course comes with the territory of hypothetical technology. But what we can do is discuss the potential solutions and hypothetical practices that would be relevant to the issues we already know the technology will certainly face. That's what this is. As for the interpretation v interpolation discussion, The concept is quite simple while also being quite complicated, but I'll try and simplify it as much as possible. Basically, interpretation is the interception of all relevant brain signals and then using the actual commands for individual nerves as the brain has produced them and translating that into communications that can be understood by the game engine. On the other hand, interpolation is intercepting the command early on before it is broken down into individual commands and rather simulating another body that is controlled by your will to move rather than the actual commands that your brain would use to control your individual muscles. So here are the benefits and drawbacks of said schools of thought: Interpolation Benefits - Allows for systems such as aim assist and universal skills - Allows for EXP based RPGs where you unlock skills - Reduces the necessary temporal resolutioin needed - Allows players to potentially play as non-anthropomorpic characters - would allow neurologically disabled players to join (handicapped due to brain damage) Drawbacks - Could be disorienting at first - Massive software overheads - would require much deeper understanding of the human brain - Could impede your motor function in real life Neutral (not related to discussion or unsure) - Skills gained in game would not transfer to real life - Could not be used for Augmented Reality experiences Interpretation Benefits - Muscle memory is transferred - Shallower learning curve - Reduces the necessary temporal resolutioin needed - Allows players to potentially play in ways that are not constrained to a body - would allow physically disabled players to join (handicapped due to brain damage) Drawbacks - Massive temporal resolution would be needed - would require much more advanced hardware - Could very easily cause disorientation and motion sickness Neutral (not related to discussion or unsure) - Skills gained in game would transfer to real life - Could be used for Augmented Reality experiences Of course these could be debated but this is the argument I was having in my head when I posed the question to the community. But this is something that is quite the metaphorical rabbit hole for discussion relating to the concept of Full-Dive Virtual Reality.
  4. The discussion is centered around the means by which the input is provided to the game engine and how it interacts with the user.
  5. To reply to this bit, I don't think this necessarily works that way. If you look at how humans with specific repetitive training react to certain stimuli I think you'll notice that much of it is performed sub-consciously, and that's where the issue of interpolation comes in, transitioning from your real-world body to your avatar in-game actually presents a new issue; the differences between real world nerves and the simulated ones in a given game. There would likely be very little translation from what I would hypothesize in terms of reflexes between the avatar and the real body due to the severance of the simulated neural pathways upon disconnect from the game. To be more clear, unless the simulated neural surrogate within the game engine is a match or near-match to the user, they might have issues transferring any of their skills from the real world into the game at all. If your brain has adjusted your whole life to initiate certain nerves on certain timings to coordinate your balance and footwork for the hugely important task of walking, what happens when suddenly many of those nerves are no longer calibrated quite correctly? Would extended periods of full-dive actually force you to unlearn the muscle memory for your real body? But in a more solution oriented context, how would you go about creating surrogate sub-routines within the engine that can simulate those very complicated sequences to successfully coordinate all of the muscles in a simulated leg to both walk and feel like the users own flesh and blood? That is what I mean by interpolated, interpretation would be to intercept the commands sent by the brain to the muscles and translate that into the actions of an avatar within a simulation. Interpolation on the other hand, intercepts the command to move before the brain has broken it down into it's finite process and then breaks that command down on the engine side so as to translate that onto a standard model for human kinesiology. This concept, though never put forward explicitly within any show revolving around VR or AR must be present in the SAO universe based on the fact that sword skills are something activated simply by will, heavily implying that these are unlock-able sets of muscle memory that are stored within the game engine. It is also pointed out several times that their senses within the game-world and the feeling of moving itself were quite different from the real world though, again, this is never fully explained to my knowledge in-lore and may just be me reading more into the content than is actually there. That was a whole boatload of rambling but there it is.
  6. So this is one issue that I have come to realize will most certainly cause the greatest headache(metaphorically) behind the actual development of the interface itself; that being the issue of interpolation, such as the concept of the skills present in Sword Art Online, rather than the interpretation of real movements. To clarify: Interpolation: the insertion of something of a different nature into something else."the interpolation of songs into the piece"MATHEMATICSthe insertion of an intermediate value or term into a series by estimating or calculating it from surrounding known values."yields were estimated using linear interpolation" This meaning that the game-engine has motion assist that serves as surrogate for real world "muscle memory" and allows untrained individuals to perform activities they lack the training for in real life Interpretation: nounnoun: interpretation the action of explaining the meaning of something. "the interpretation of data" synonyms: explanation, elucidation, expounding, exposition, explication, exegesis, clarification More an explanation or way of explaining. plural noun: interpretations "this action is open to a number of interpretations" synonyms: meaning, understanding, construal, connotation, explanation, inference "they argued over interpretation" This meaning that the program merely interprets the nervous signals and performs the explicit commands sent out by the brain and performs only those actions. Which do you think is better, and what do think is actually more practical to implement in the grand scheme?
  7. Moderation note: The first 4 posts of this thread are responses to this post in the “An Organized Look At Creating Nerve Gear” thread. They were moved to this new thread because they focus on a different subject than the original thread’s. Hate to just drop a random post here, but the technology for tricking a VR user into feeling a free fall has already been experimented with. There was a pair of headphones at CES in either 2016 or 2015 that had the capacity to stimulate a response. It was by no means perfect yet but it could be refined.
  8. About the technology, there are actually potential alternatives, such as using a viral genetic modification to have the brain produce something akin to the dye used in an MRI, that could greatly increase the resolution for some devices, as well as that it could be used in conjunction with another technology following the same principle; ie a different die and not an MRI. As for DARPA funding? We don't have any finite details on that yet, but we can only hope he doesn't scrap the program.
  9. c++ is industry standard, having good functionality and performance with relatively decent security. A newer and good language would be Visual Basic, but I don't believe that it's royalty free if you try to monetize your work. All in all there are many languages, likely some that I've never even heard of. They all exist to fill a role and you just need to know what that role is! Java is a great high level language due to its versatility and accessibility. But other than that it lacks compared to other languages in almost every regard. But I would suggest Java if you are a beginner.
  10. Yeah, honestly I don't have any experience outside of Java, I've been learning it for 3 years now on a university level but nobody uses it for high intensity tasks like graphics or data crunching. I really need to learn c++ to do anything.
  11. I don't know about him, but I might be. But of course I won't offer help for things I wouldn't actually be able to do. I am a programmer, fluent in Java but willing to do other languages if needed. I'll have to learn them before I finish my degree in Computer Science anyway.
  12. You say digiaxon, does that have anything to do with the AxonVR?
  13. I doubt the human brain has the ability to recognize fine details like that when remembering things, I always thought your brain stitched memories together from individual memories of appearance, hence why when I think about stuff from my past I see the faces of the people as they look today, not the small children they would be in a photograph. Maybe I'm a bit different (on an official school IQ test in grade 3 I got a 16 in memory... yeah) and you guys might have different experiences than I have with your memories(I have nearly none from more than 6 years ago) and everybody is different. I guess I just banked my intelligence points in language and arithmetic instead, with a respective 139 and 131 for IQ scores... Might be balanced by my respective 16, 32 and 64 I also got in other categories!
  14. I certainly wouldn't trust google, try reading their policies and terms of use. There was a time that by agreeing to use their software, you had to sell your soul to google. http://www.forbes.com/sites/greatspeculations/2012/01/27/be-prepared-to-sell-your-soul-if-you-use-google/#6e1ac6f17dc2 Google is quite the definition of conflict of interest, and putting any such info in a place that the worlds best search engine can find it is liable to be abused by said corporation. I would think that someone at google would maybe read some of what we and others like us have discussed if they decided to build an FDVR device themselves.
  15. Like the Halo 5 matchmaking! Where cheaters and trolls can be given bad reputation points and they'll eventually only be able to play with others just like them!
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