pittsburghjoe Posted October 18, 2019 Report Share Posted October 18, 2019 Somewhere around 1 x 10-18g in a vacuum is a new constant. The diffraction grating gets too small to identify fringes. It's a natural size for the object to be physical and to never be in superposition. Uncollapsed(stateless | unphysical) Quantum Waves + State(Matter Field or wave collapse or decoherence) + zero Diffraction = Physical Matter (Real) If an object is too large to display fringes, it is automatically physical. The question now is if auto-physical objects have a physical state or maybe being naturally physical doesn't require it. Do I need to claim there is a physical state in the first place for even quantum sized objects if it is the same thing as: wave collapse, decoherence, and zero diffraction? There has to be something that causes a particle to be physical or not before it even starts moving. If it is to only be a wave in flight, duality doesn't apply. But if physical, duality is allowed. Maybe I need a different term for "physical state". If I started using "Real" instead of "physical state" would that get physicists off my back about mass meaning a physical property? GR deals with what is Real. Wave Collapse, Decoherence, and Zero Diffraction cause something to be Real. We just need GR to handle duality for Unification. GR for reality QM wave function for unreal Does this mean Diffraction is directly related to Superposition? Quote Link to comment Share on other sites More sharing options...
pittsburghjoe Posted October 24, 2019 Author Report Share Posted October 24, 2019 (edited) It is curious to me that spacetime limits the speed of light and gravity to the same speed. https://www.forbes.com/sites/startswithabang/2019/10/24/this-is-why-the-speed-of-gravity-must-equal-the-speed-of-light/#737e30e62fc0 There shouldn't be limits unless this is a simulation. General Relativity = Reality = Spacetime Spacetime = Physical Matter = Wave Collapse = Decoherence = Matter Field State = Zero Diffraction Showing Fringes = Universal Analog Simulation Analog Simulation = Light/Gravity Limit Limits imply a frame rate is necessary for a processor to refresh. The universe without spacetime would be quantum wave information that could never become real/physical. Spacetime is the tip of the iceberg that it represents. Yes it is space and time intertwined ..but it is so much more than that. Edited October 24, 2019 by pittsburghjoe Quote Link to comment Share on other sites More sharing options...
Vmedvil2 Posted October 25, 2019 Report Share Posted October 25, 2019 (edited) Move this to the crank threads, you never learn spouting the same stuff over and over again doesn't make you right. Edited October 25, 2019 by VictorMedvil Quote Link to comment Share on other sites More sharing options...
pittsburghjoe Posted October 25, 2019 Author Report Share Posted October 25, 2019 The "unobserved" isn't real/physical and therefore not involved with spacetime. It doesn't have gravitons.Consider the universe without spacetime. I believe there is an era before spacetime. ..Nothing was real/physical. General Relativity didn't exist. If you were a god and wanted life to be a thing ..you would have to create something that worked on the existing system (quantum wave information). Living things need things/environment/themselves to be real/physical to work. It makes sense for a "god" to write an analog simulation called spacetime. Quote Link to comment Share on other sites More sharing options...
Vmedvil2 Posted October 25, 2019 Report Share Posted October 25, 2019 (edited) The "unobserved" isn't real/physical and therefore not involved with spacetime. It doesn't have gravitons. Consider the universe without spacetime. I believe there is an era before spacetime. ..Nothing was real/physical. General Relativity didn't exist. If you were a god and wanted life to be a thing ..you would have to create something that worked on the existing system (quantum wave information). Living things need things/environment/themselves to be real/physical to work. It makes sense for a "god" to write an analog simulation called spacetime. Yes....Yes.... More Nonsense that's all this forum needs. If I could use nonsense as a power source you would be a source of infinite energy. Edited October 25, 2019 by VictorMedvil Quote Link to comment Share on other sites More sharing options...
pittsburghjoe Posted October 27, 2019 Author Report Share Posted October 27, 2019 (edited) You can't observe objects going faster than light ..except for galaxies. The space between galaxies doesn't have spacetime which is why they are separating faster than light. This might explain dark matter halos around galaxies ..It's matter that doesn't have spacetime and can't be given a physical state. Edited October 27, 2019 by pittsburghjoe Quote Link to comment Share on other sites More sharing options...
pittsburghjoe Posted October 27, 2019 Author Report Share Posted October 27, 2019 For Dark Matter known to be inside the optical boundaries of a galaxy: Either the spacetime bubble is indenting to accommodate the dark matter inside ..or dark matter can never become physical even when in spacetime. I would hesitate to be the first person to leave the boundaries of a galaxy. My evidence is that galaxies are separating at an exponential rate. The galaxies are not expanding internally ..so they are in a spacetime bubble that has a boundary. Quote Link to comment Share on other sites More sharing options...
OverUnityDeviceUAP Posted October 27, 2019 Report Share Posted October 27, 2019 Define "simulation". Quote Link to comment Share on other sites More sharing options...
pittsburghjoe Posted October 27, 2019 Author Report Share Posted October 27, 2019 An Analog Simulation is a simulation created by some type of quantum computer. We are all unique players in the video game called spacetime. I'm not 100% sold on the idea, it's just a possibility. Quote Link to comment Share on other sites More sharing options...
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