theblackalchemist Posted January 29, 2007 Report Posted January 29, 2007 hellosubmarine info- Howstuffworks "How Submarines Work"well before you start reading this article from HowStuffWorks - Learn how Everything Works! i would like to start a competition for the best submarine design. the first round will be simple your design model should be able to1) dive and surface2)it should be at the highest level of hydrodynamism3)should be equipped for war with SAM missiles( points are there for the most destructive sub !!)4)can navigate on it's own5) can do any other funky thing that you choose (eg amphibious torpedos, ability to change into a hover craft etc)6)it should have a capacity to launch torpedos simeltaneously in different directions (automatic or manual) if you need more details reply please conventional diagrams or electrical circuits are not required now, just the blueprint will do.so any takers ?TBA Quote
wine Posted January 29, 2007 Report Posted January 29, 2007 Sure why not. Do I just take a picture and post? Quote
theblackalchemist Posted January 29, 2007 Author Report Posted January 29, 2007 yeah if you do not want to reveal your ideas PM's and emails are always welcome ! Quote
theblackalchemist Posted January 29, 2007 Author Report Posted January 29, 2007 yeah if you do not want to reveal your ideas PM's and emails are always welcome !but you have to design it Quote
wine Posted January 29, 2007 Report Posted January 29, 2007 Is this your way of me getting to do your project? 'Cause I personally don't care, though I am curious-What ARE your motives to this submarine? I'm going to make the craziest ******* submarine you've ever seen. So when's it Due, BlackAlcky? Quote
theblackalchemist Posted January 30, 2007 Author Report Posted January 30, 2007 Is this your way of me getting to do your project? 'Cause I personally don't care, though I am curious-What ARE your motives to this submarine? I'm going to make the craziest ******* submarine you've ever seen. So when's it Due, BlackAlcky? No basically our school projects never involve such subjects, the teachers assign projects for the sake of it, it is usually like disaster management, history of cricket or presentations (ppt) i just ran across this idea that why not hold this contest while browsing through some info on subs there are no fine prints and my motive is to bring out the submarine designers in hypography. the due date is 15th feb any other questions please askTBA Ps whats with the Blackalcky ??? Quote
theblackalchemist Posted January 30, 2007 Author Report Posted January 30, 2007 looks like you are the only one hereit would not make much of a contest with only you around. so if any user willing to take part in this pls do sorewards are promising TBA Quote
wine Posted January 30, 2007 Report Posted January 30, 2007 there are rewards? oooo! Like what? Quote
CraigD Posted February 1, 2007 Report Posted February 1, 2007 I suspect that any design I can imagine of the rigid-walled, explosive missile/torpedo launching variety of submarine has already been imagined, designed, simulated and perhaps even built by a professional, so the only chance I have of any meaningful contribution to the wild world of sub design requires that I think as far outside the box as I can without appearing a complete kook. So here goes. The key design feature of a war sub is undetectability – subs are innately stealth weapons. These days, subs can be detected optically, magnetically, gravitationally (by their density), or actively or passively acoustically. These detection systems are very well-developed – one of the several surprises of the exchange of military information between the USA and the former Soviet Union in the wake of the cold war was how well both sides could detect the submarines of the other, even those each side thought least detectable. The gravitometric techniques are essentially undefeatable – no means known to man, even recent impressive developments in ”cloaking devices”, can block or disguise the “gravity signature” of something with a different density than its surrounding media, be it a titanium sub underwater or a pool of oil underground. So my sub must follow one of 2 approaches:Amoeba-like blob Essentially a collection of very thin, transparent-walled bags of stuff so nearly identical to seawater that its indistinguishable by any means short of swimming into it. How to get such a thing to produce power, move, and do anything offensive (like kill a ship, aircraft, or land installation) is challenging.School of fish A collection of small, separate parts about the size, composition, and appearance (at a distance) of fish. This ensemble moves to its target location, quickly assembles and fires its offensive weapons, then resumes the appearance of natural schools of fish.These designs are in such an early “ideas phase” that blueprints seem a bit premature. Quote
theblackalchemist Posted February 2, 2007 Author Report Posted February 2, 2007 I suspect that any design I can imagine of the rigid-walled, explosive missile/torpedo launching variety of submarine has already been imagined, designed, simulated and perhaps even built by a professional, so the only chance I have of any meaningful contribution to the wild world of sub design requires that I think as far outside the box as I can without appearing a complete kook. So here goes. The key design feature of a war sub is undetectability – subs are innately stealth weapons. These days, subs can be detected optically, magnetically, gravitationally (by their density), or actively or passively acoustically. These detection systems are very well-developed – one of the several surprises of the exchange of military information between the USA and the former Soviet Union in the wake of the cold war was how well both sides could detect the submarines of the other, even those each side thought least detectable. The gravitometric techniques are essentially undefeatable – no means known to man, even recent impressive developments in ”cloaking devices”, can block or disguise the “gravity signature” of something with a different density than its surrounding media, be it a titanium sub underwater or a pool of oil underground. So my sub must follow one of 2 approaches:Amoeba-like blob Essentially a collection of very thin, transparent-walled bags of stuff so nearly identical to seawater that its indistinguishable by any means short of swimming into it. How to get such a thing to produce power, move, and do anything offensive (like kill a ship, aircraft, or land installation) is challenging.School of fish A collection of small, separate parts about the size, composition, and appearance (at a distance) of fish. This ensemble moves to its target location, quickly assembles and fires its offensive weapons, then resumes the appearance of natural schools of fish.These designs are in such an early “ideas phase” that blueprints seem a bit premature. no matter how premature your blueprints are we can sit and work on it CraigD, for instance your ideas are pretty good so all we need is blueprintsthe fish idea is extremely superb, why do you not post your early blueprints and then we can sit and work on it.i shall sit and start thinking about it right nowTBA Quote
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